4 min readMehmet Kaan Sökmen
Mobile App Development Guide 2026: Process, Cost and Store Launch
Before you commission a mobile app: do you really need one, how the process runs, what drives the cost and what to ask for at handover.
"We should have an app too" gets said with a lot of enthusiasm in most businesses. The clarity disappears as soon as cost, timeline and the app stores come up. This guide is for business owners and founders thinking about commissioning a mobile app: first whether you really need one, then how the process runs, what actually drives the cost, and what publishing involves.
The honest question first: app or mobile site?
An app makes sense when:
- Your customer will use it over and over: ordering, booking, loyalty, tracking.
- You need to send notifications: campaigns, appointment reminders, order status.
- You need the phone hardware: camera, location, working offline.
- The product itself is the app: a startup, a game, a tool.
If your customer contacts you once a month and all they need is information, a good mobile friendly website is cheaper and works better. Think of an app as a channel that gets opened every single time. If it will not be opened, do not build it.
The process in six steps
- Scope call: what will the app do, who will use it, and what is deliberately left out of the first version? The first release is kept small, an MVP, and growth comes after.
- Flows and design: screen flows are drawn, the interface is designed, you approve it. On mobile every screen is a decision, so this part is not rushed.
- Development: iOS and Android are built from a single codebase, React Native for example, and the content and data are connected to an admin panel.
- Testing: on real devices, across screen sizes and on a weak connection. Crashes and performance are measured, not assumed.
- Store launch: developer accounts, store images, descriptions and a privacy policy are prepared, then the app goes through Apple and Google review.
- After launch: crash reports, user feedback, keeping up with operating system updates. An app is never finished, it is looked after.
Six things that set the cost
- Number of features and their complexity: login and accounts, payment, maps, camera, chat, notifications. Each one is separate work.
- Platforms: iOS only, Android only, or both? A single codebase is what makes both together affordable.
- Backend and panel: where will the data live and who will manage it? Running it from the same panel as your website lowers both the cost and the confusion.
- Design level: standard components, or an interface and motion built for the brand?
- Integrations: payment (virtual POS), SMS, email, CRM, shipping carriers, accounting.
- Maintenance and support: operating system updates, store policy changes, new features. How many months of support are included after delivery?
This is why a serious proposal never says "an app costs X". It writes down the scope, gives a timeline and ties the price to both. We price mobile apps by scope as well: once the scope is clear, we send a written quote, line by line. That is also why, unlike our web packages, there is no single number on the site for apps. On the pricing page the mobile app line says contact us for a quote, while the web packages carry open prices.
App Store and Google Play: what you should know
- Developer accounts: the Apple Developer account (annual fee) and the Google Play Console account (one time fee) should be opened in your company's name. The accounts belong to you, not to the agency.
- Review: Apple is usually stricter. A privacy policy, a data use declaration, a test account and no permissions you cannot justify are all part of it. A first rejection is normal; you fix it and resubmit.
- Store listing: screenshots, a short and a long description, keywords, and privacy and support pages, which means you need a web address of your own.
- Timing: for an app that is genuinely ready, store review usually finishes within days. Leave room for it in the schedule anyway.
Ask for these at handover
- The source code and access to the repository, so the app is your property.
- Ownership of the store accounts and the signing keys.
- Access to the admin panel and the backend.
- The maintenance and support scope and period, in writing.
An example
Glint Dash is our own app: a reflex puzzle game running on iOS and Android from a single codebase, with real time 1v1 matches, 500 levels and store content in 7 languages, currently in preparation for its store release. It is a job where we ran the process, the testing and the store side end to end. You can look at it on the projects page.
To talk about your app idea, a free first call is enough. Tell us the scope and we will also say honestly whether you need an app at all. We call you back the same day.
